Real motion fx6/17/2023 ![]() In addition, the OFF setting might be advantageous if you will be sending a job to a render farm, and some machines have GPU support for our plug-ins, and others don’t. This mode should be used if you do not have a GPU that our plug-ins support. OFF – This option causes the plug-in to run on the CPU.As such, our plug-ins in After Effects that support GPU acceleration will present you with a “Use GPU” menu with 3 options: There are cases where you might send jobs out to machines on a render farm and the set of machine(s) may be a mixture of GPU-supported and non-supported GPU (or no GPU) or conversely, you may know that all the machines that will be rendered on are all GPU-supported, or all are non GPU-supported. and all the frames will be rendered using the same mode. When working completely on a single machine, you can simply pick GPU mode or CPU mode as you see fit… and render to RAM, to disk, etc. We do not fallback to CPU rendering in the case where there is an error on the GPU during a rendering of a sequence, because then you might get CPU and GPU calculated images intermingled and may not understand why your sequences are not looking proper from frame to frame. So if you switch the Use GPU menu to ON and you see a green frame immediately, you know that you do not have a supported GPU. If a GPU is not supported, or we run out of GPU memory to run on, our plug-ins will return a green frame to let you know. As such, it is not wise to mix CPU-generated images with GPU-generated images. It is important to note that our GPU accelerated modes of our plug-ins can provide you with different results than on the CPU. įirst, we support GPU rendering in all modes of After Effects, including RAM preview, with AE’s multiprocessing (multiple frames at once), turned on, Render Queue rendering, aerender, and dynamic links within Premiere Pro and AME. Important note for Macintosh users and nVidia cards: Make sure to update to the latest nVidia drivers and not rely solely on the drivers that come with the Mac OS.Intel HD Graphics requires Mac OS 10.9 or later Mac OS 10.7 is required for GPU support, but we recommend Mac OS 10.8 or later. Windows 7, 8 or 10 or later, 64-bit for GPU support.Intel on-chip GPUs ( HD Graphics 4000 or later) are supported when OpenCL 1.1 drivers for them are available.Driver for GPU must support OpenCL 1.1.GPUs with 500Mb can work for our plug-ins but are not officially supported. GPU with 1Gb memory officially supported.All plug-ins that support GPU acceleration also work in CPU-only mode if your GPU does not work with our plug-ins.The same OS and hardware requirements for the version of the Host that you are using.īelow is information you will need to know for our products that support GPU acceleration. Media Composer 6.0, Symphony 6.0, Newscutter 10.0 (and up).Pro license also works with the regular product of any supported host. Pro license works with After Effects, Baselight, Final Cut Pro, Flame, Smoke, Fusion Studio, HitFilm, Media Composer, Motion, Natron, Nucoda, Nuke, Premiere Pro, Scratch, and Silhouette. (Not available with Catalyst Edit, DaVinci Resolve, FCPX, Flame, Smoke, Hitfilm, Media Composer, Motion, Movie Studio, Nucoda, Nuke, Premiere Pro, Scratch, Silhouette, or Vegas Pro) When RSMB exhibits tracking problems, you can guide RSMB by simply creating and animating shapes to show where objects are actually moving. (Not available with Catalyst Edit, DaVinci Resolve, Flame, Smoke, Media Composer, Movie Studio, Nucoda, or Vegas Pro) By using the tracking points you can explicitly tell RSMB where a pixel moves from one frame to the next in order to guide RSMB’s calculation of motion vectors. Up to 12 user-defined points can be specified to help guide RSMB’s motion estimation. ![]() ![]() This is especially useful for CG, masked, and/or keyed material. An option that uses the alpha channel to help to track dark images with mattes. (Not available with Catalyst Edit, DaVinci Resolve, Media Composer, Movie Studio, Nucoda, or Vegas Pro) Ability to blur with motion vectors supplied by you… which, most likely, will come from your 3D animation system. ReelSmart Motion Blur then uses proprietary filling and tracking techniques when working on the background layer, even when it is obscured by the foreground! (Not available with Catalyst Edit, DaVinci Resolve, Flame, Smoke, Media Composer, Movie Studio, Nucoda, or Vegas Pro) Support for foreground and background separation using a specified matte. RE:Vision Effects ReelSmart Motion Blur Pro Feature Specs
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